Simulator up to 5 turns · damage, enemy HP, buffs & caps, survivability

Crits

Turn 1 units act in speed order; a faster unit's buffs and debuffs count for the slower ones · units also via "+ Simulator" on a unit page, relics via "Equip in Simulator"

Enemies dummies — set what matters for the damage

How the Simulator calculates

The same battle engine as the damage scores, ported to the browser (battle.js, a line-by-line port of importer/battle/, checked against it on all units). Formulas come from the game client: see Mechanics. Damage is the expected value (crit chance, bonus hits and hit chance as averages, ±2 % spread averaged out) unless "No crit" / "Always crit" is picked.